Game Information
E. I. Horsman (publisher) AGPI # · P-488Full Publisher Info
Ring-A-Peg the New Game (game) AGPI # · G-34937
Tucker Tiddlywinks # · 
HOR-04v2
Title Source · 
cover
Title, Preserving Case · 
RING-A-PEG.; THE NEW GAME
Title Language · 
English
Date · 
1890 
Publisher Name on Game

E.I.H.

Publisher Mark

E.I.H. in white on black diamond

Cover Text

[title RING-A-PEG.
THE
NEW
GAME.]

[logo E.I.H]

PAT. APPLIED FOR

Variant Description

Patent Applied for; rules printed under box lid; box top apron is full height; pale blue aprons

Similar Games · 
The cover is similar to [game twid=HOR-11], but no patent date is shown on the box.
Game Type · 
Keywords
Number of Players · 
2, 3, or 4
Rules Format

rules printed under box lid

Rules Transcript

RING-A-PEG.

RULES AND DIRECTIONS FOR PLAYING

This game may bo played by two, three or four persons. The board should be placed upon a table or stand covered with a thick cloth. Where four play, each player is supplied with four rings of one color, and a square, the object being to snap the rings from the table onto the board, and if possible over a peg. To do this he must place the edge, not corner, of a square on the top of a ring on the edge nearest him, press lightly, drawing the square towards him. When it slips off the ring, the latter will fly towards the board. Where two play, each one can take six rings and play with two colors. The players all play in succession towards the left, each having one snap at a time until all the rings are on the board. A ring over a peg in the outer circle counts five. A ring over a peg in the inner circle counts ten. A ring over the center or king peg counts twenty-five.

THE PRIMARY GAME FOR CHILDREN

Is played as follows: The rings are all snapped upon the board, in the order as specified above, and the player whose rings count the most, is the winner. A tie is decided by the contestants alternately snapping one ring until one becomes the winner.

THE ADVANCE GAME

Is more intricate, and is played as follows: 1st.—The game is placed at two hundred. 2d.—When all the rings are played on the board, it called a “Board,” and the result counted and placed to the credit of the contestants. 3rd.—As many “Boards” are played as are necessary for one to secure the game. 4th.—When a player succeeds in playing two of his rings over the same peg in the outer circle be is entitled to take one of them and place it over a peg in the second circle, and in doing so makes what is denominated “A March.” If the doublet is made on the inner circle, he can “march” to the king peg. 5th.—When a ring is played or ‘'marched” over an opponent[']s, the top one counts. If a third is added, making a triplet, the top and bottom ones count, the general rule being that a top ring destroys the value of the one immediately underneath it, and revives the value of the ones that may be below that one. 6th.—In making a march from the outer circle, a player has the choice of pegs on the inner circle, and may top any opponent that may be most to his advantage, or, if he himself already occupies a peg in that circle, can, at his option doublet that instead, and move on to the center peg which move is denominated a “grand march.” 7th.—A march cannot be made from two like rings over the same peg when they are separated by one or more opponent's rings. 8th.—Contestants must count their positions through each "Board," and especially towards the close of the game as the values are constantly changing, top ones going under, and under ones coming to the top, so that he is ready to cry "Peg" so soon as his count reaches 200. If his right to the game is challenged, his count may be reviewed, and if found defective, he loses, and the next one out is the winner.
Container Type · 
cardboard box
Container Size · (measured in inches)

5⅛ inches wide — 5⅛ inches high — 1½ inches deep

13 cm wide — 13 cm high — 3.8 cm deep

Cover Description

A black and offwhite label is attached to the box cover. It has an outer gray border, then a black line outline.

"RING-A-PEG" appears in black with a white/black outline across the top. "THE" over "NEW" over "GAME." (all in white) is below and to the left, each word on a black ribbon.

At lower left, a hand is shown holding a square squidger on a ring.

The cover also shows other rings and the round pegged target (as provided inside the box) at right center with rings on some of the pegs

The logo, "E.I.H" (white) inside a black horizontal diamond, appears at lower right.

"PAT. APPLIED FOR." is shown below at lower right.

Apron Descriptions

pale blue, empty

Tiddlywinks Type · 
rings
Tiddlywinks Targets

Shiny dark natural wooden circular base (4 3/4" diameter, 1/4" thick) with 12 pointy-ended pegs (7/8" tall, 1/8" thick) and 1 pointy-ended center peg (1 1/8" tall, 1/8" thick).

Winks

One copy (copy 1) contains:

1 square bone squidger (1" square, about 1/16" thick): 1 brown, 1 yellow, 1 red.

Rings serving as winks (1 1/8" outer diameter, 3/4" inner, about 1/8" thick): 3 brown, 3 yellow, 3 red, 3 very pale green.

Another copy (copy 2) contains:

1 square bone squidger (1" square, about 1/16" thick): 1 brown, 1 yellow 1 red., 1 very pale green.

Rings serving as winks (1" outer diameter, 3/4" inner, about 1/16" thick): 3 brown, 3 yellow, 3 red, 3 very pale green (including one with a yellow tinge).

Tiddlywinks Felt · 
(No felt present in copies examined.)
In Collection · 
Database Update Date · 
2021-04-16 13:51:19

Search elsewhere for "Ring-A-Peg the New Game" by "E. I. Horsman"


  • Total number of publishers found · 1
  • Total number of games found · 1
  • Query start time · 2025-04-01 00:03:59
  • Execution time · 0.184 seconds
  • Game database updated · 2025-03-10 20:19:25