game sheet
Canadian Oil Companies, Ltd.
printed on game sheet
RULES FOR PLAYING
EN-AR-CO
AUTOMOBILE GAME
For one to four players can play at one time.
Each player spins to see who starts first, highest number gets first start. Players then spin in rotation, each player taking one spin. Each circle represents 50 miles. For example, if you spin and the hand on dial points to 4 you advance your auto to circle number 4 and if you spin 6 on your next spin you advance to circle number 10, etc.
If dial of spinner stops exactly on a line, player takes another spin.
READ THE WORDING IN CIRCLES
Some circles give player one or more extra spins, while at some points you go back. When your auto arrives at circles 43, 44, 45, 46, 47, 48, 49 or 50 you must spin exact number necessary to win the game (otherwise stay where you are) for example, if you are on number 44 you must spin 7. If you are on number 50 you mus spin number one, etc. Spinner must make at least one revolution of dial, as player will not be allowed a half or quarter spin.
Canadian Oil Companies, Ltd.
SCIENTIFIC REFINING
EN-AR-CO BRANDS
General Offices Toronto, Ont.
2-12 Scrachan Avenue
En-ar-co Automobile race game board on one side of sheet; En-ar-co checker board on other side of sheet. Game sheet is 14 1/2" square.
Search elsewhere for "En-ar-co Automobile Game" by "National Refining Co."
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- Game database updated · 2022-01-15 15:03:45